Warzone Update

Get ready to ascend on another front Vanguard warms up in the Pacific with another Battle Pass and new weapons, Operators, guides, and that’s only the tip of the iceberg. In addition, all Vanguard proprietors get 24 hours of elite admittance to Warzone Update new guide, Caldera.

Raven Software has delivered another hot fix update for Boyfriend Dungeon Game that incorporates weapon adjusting updates across the field, affecting Modern Warfare, Cold War, and Vanguard weapons.

The new weapon adjusting update for Call of Duty: Warzone Pacific aligns an equilibrium across the distinctive game’s weapons, including Modern Warfare and Cold War weapons toward the beginning of the new season.

The most recent Warzone is here, days after Vanguard’s Season 1 changes stirred up the Call of Duty fight royale, and the December 9 fix notes gloat one more enormous rundown of changes — Raven Software has nerfed the OTS 9 once more, focused on “unfun” scuffle weapons, and that’s only the tip of the iceberg.

The second update in as numerous days for Call of Duty: Warzone just went live, fixing bugs and tweaking a few of the game’s new weapons from Vanguard.

Warzone December 9 Update Patch Notes

Bug Fixes

  • Fixed crash issues with different components across Caldera permitting Players to take advantage of/look/shoot through them.
  • Fixed an issue permitting admittance to things that Players shouldn’t have see yet!

For more data on live issues, if it’s not too much trouble, visit our Warzone Update Trello Board.


Weapon Adjustments

Various changes have been made to Vanguard (VG) Weapons and Attachments. Names, Descriptions, Pros, Cons, and Stat Bars have been updated in-game to mirror these changes.

Notwithstanding the previously mentioned Vanguard changes, the accompanying Modern Warfare (MW) and Black Ops Cold War (BOCW) Weapon changes have been made:

Assault Rifle

AK-47 (BOCW)

  • Starting Recoil Deviation expanded

We don’t accept the AK-47 (BOCW) is imbalanced. Warzone Update, we need to keep steady over Weapons that have a Monitor For Nvidia GeForce RTX 2060 and quick Time to Kill by guaranteeing their taking care of and conduct is predictable with other correspondingly viable Weapons.


  • Neck Damage Multiplier diminished to 1.1, up from 1.2
  • Pull back Magnitude expanded
  • Pull back Deviation expanded

The EM2 (BOCW) has applied a noteworthy degree of strength over the long-range commitment space since its presentation. For the most part, this can happen when a Weapon’s Time to Kill potential isn’t met with satisfactory disadvantages. Slow-shooting Weapons like the EM2 (BOCW) normally loan themselves to higher-gifted players, as missed shots are undeniably more unfavorable.

On account of the EM2 (BOCW), we felt its mechanical information was not comparable to its result. We have changed its Recoil conduct with the end goal that it will require more dynamic Recoil countering. We are likewise lessening its Neck Multiplier – which will influence a portion of its ‘practical’ TTK breakpoints while leaving its genuine TTK potential unaltered.

Warzone Update

Marksman Rifle

Crossbow (MW)

  • Neck Damage expanded to 250, up from 200
  • Upper Torso Damage expanded to 240, up from 200
  • Lower Torso Damage expanded to 220, up from 200

Marksman Rifle Charlie (MW)

  • Wince Resistance diminished by 62%

The Marksman Rifle Charlie (MW) and the Swiss K31’s (BOCW) have Warzone Update extraordinarily from intensely diminished Flinch – a quality which has been selective to ‘forceful’ sharpshooters for a long while. An impressive decrease to their base Flinch Resistance will require some acclimation, as veteran expert sharpshooters will see that they can presently don’t challenge Assault Rifles as reliably while supporting discharge in long-range commitment.

R1 Shadowhunter (BOCW)

  • Neck Damage expanded to 250, up from 200
  • Upper Torso Damage expanded to 240, up from 200
  • Lower Torso Damage expanded to 220, up from 200

The Crossbow (MW) and the R1 Shadowhunter (BOCW) have not gotten a lot of consideration since they arrived in the Warzone Update. We are expecting to enhance their adequacy without unintentionally making hard and fast bolt fighting on Caldera.


Ballistic Knife (BOCW)

  • Upper Torso Damage expanded to 248, up from 246
  • Lower Torso Damage expanded to 225, up from 195
  • Upper Arm Damage expanded to 200, up from 180
  • Lower Arm Damage expanded to 190, up from 180
  • Upper Leg Damage expanded to 200, up from 160
  • Lower Leg Damage expanded to 190, up from 160

Like the Crossbow (MW) and the R1 Shadowhunter (BOCW), we are expanding the viability of the Ballistic Knife (BOCW). A solitary, all around pointed piece of Tactical Equipment can put an adversary inside a single shot reach to the Upper Torso, making an astounding one-two punch.

Slugging stick (BOCW)

  • Rush Distance diminished by 47%

Fight Ax (BOCW)

  • Rush Distance diminished by 38%

Stick (BOCW)

  • Rush Distance diminished by 46%

Mace (BOCW)

  • Rush Distance diminished by 42%

Biting the dust to Melee Weapons can regularly feel uncalled for Warzone Update. Rush distances could drive some Melee Weapons to the brink when joined with the capacity to accomplish Melee Finisher harm in just two hits – giving Players a couple hundred milliseconds to respond. Thus, even completely kitted Players could get a handle on built around other people, which just ought not occur. Players using Melee Weapons will presently be substantially less undermining allowed there isn’t an excess of missed shots.

» Shotgun «

Shotgun Bravo (BOCW)

  • Development Speed diminished by 1.2%
  • Promotions Movement Speed diminished by 8.6%

With its intrinsic BOCW portability, and liberal magazine estimates, the Shotgun Bravo (BOCW) has stayed an amazing powerhouse notwithstanding getting a few equilibrium changes. Diminishing the Shotgun Bravo’s (BOCW) portability will make it more powerless to the drawbacks one would anticipate from Weapons in its group. Without that versatility to rapidly close the hole into its lethal Warzone Update, the Shotgun Bravo (BOCW) will turn into a more evenhanded choice.

Marksman Rifle

Swiss K31 (BOCW)

  • Recoil Resistance diminished by 62%

Submachine Gun

OTs 9 (BOCW)

  • Most extreme Damage diminished to 30, down from 31
  • Headshot Damage Multiplier diminished to 1.33, down from 1.52

Submachine Gun Alpha (BOCW)

  • Most extreme Damage diminished to 20, down from 31
  • Headshot Damage Multiplier diminished to 1.41, down from 1.45

Submachine Gun Charlie (MW)

  • Fire Rate diminished to .08, down from .075
  • Run to Fire Speed diminished by 2.6%

The OTs 9 (BOCW) has managed over the short-range space for quite a while and changes to it will definitely shock no one. As a precautionary measure, we will likewise be changing a few Warzone Update that have been standing ready to have its spot once ousted. While it is tragic to see our beloved Weapons endure a shot to their viability, we feel the pool of practical short-range Weapons will profit from this expectant change.


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